Vision 2
The Game
From the beginning there was Pyramista.
Pyramista has been played by the
Sapian for thousands of years. The game was invented for entertainment and amusement,
and also to let their mutant offspring live. The mutants are homo sapiens, or humans.
The mutants are placed on a planet and this time the planet they pick is Earth. The
Sapian have been playing Pyramista from the very beginning of human
life on Earth, over 40,000 years. Pyramista is the history of life on
Earth. Time is not relative to the Sapian who can live for many
years. The mutant offspring or humans can only use ten
percent of their brain and a true Sapian uses one
hundred percent.The Sapian know before birth if the
new born is going to be a true Sapian. The humans
are fed knowledge and manipulated to play this
very violent game we call life, or our history. Any
side can score by the destruction of any part of
Earth or any form of life. The Sapian are not
capably of hurting a fellow Sapian. But they take
great pleasure in watching the human mutants
destroy themselves. All the unexplained events
and structures on Earth were part of the game.
They were part of a strategy to confuse the humans
in order to score. All the violence throughout history
was part of playing Pyramista. The winner is decided by
the one who creates the final mass destruction of Earth.
Over the course of history on Earth, the Sapian have manipulated,
influenced and made the humans do acts of violence. Every
important part of history. All wars and any discoveries were influenced by
the Sapian. All the unexplained happenings, events or structures like the pyramids, Stonehenge, crop circles, and Easter Island, the Sapian created. It is part of playing the
game. They set these actions in motion, and watch what the humans will do. How they
will react. If violence is an action the humans take, then it is a score for that Credan. The
Sapian like to travel to Earth and interact or play with the humans. They call it interactitation.
They can take on the physical appearance of a human and live among them. They
also can visit with the humans undetected or invisible and just watch the humans movements. They especially like to mingle with the humans that are important
or famous. Sometimes a Pyramista player will make a move that will allow a Sapian to
go to Earth and appear as a human to influence them to make a decision that is a
calculation. A calculation is a Pyramista move that influences the humans or creates an
Earthly event that will change the course of history that results in violence or destruction
of any kind. Depending on the outcome, a score is made for the player that
made the move.
How advanced are the Sapian? Imagine if mankind were to
live for around another 1,000 years how advanced would he
become? What could he do? Now go even further into
time, maybe another 1,000 years, this is how advanced
the Sapian have become. How? Through technology.
Implants so you can hear the thoughts of other
Sapian, thought receiving communication chip
implants. Devices that help them do anything
that seems impossible. Breath air through
implants that supply oxygen when needed. The
Sukia can support life for many years. They
must rejuvenate their Sukia by being placed in a rejuvenating chamber on the Mother ship or
Space Station.
They have knowledge of all the secrets of
the universe. No diseases. Live for a very long time.
Manipulate the atom with handheld devices that can
alter matter. Move through matter, travel through space
without time. Time can be altered, slowed down, sped up in a
controlled environment. Travel in different dimensions. Send
thoughts to the humans to make them react for there benefit. They have
discovered how to manipulate the particles that make up everything in the Universe.
The answer to all knowing.
They live in peace and harmony with one another and don’t have any reason or
desire to harm another Sapian. Each Credan is playing Pyramista and has a representative
or main player who calculates the moves for their Credan. They are treated like
royalty famous throughout all the Sapians. There is always a previous winner or champion
who is the current Great Leader or Figurehead and it’s Credan are the ruling
family. The Credan that wins Pyramista will become famous, and live as royalty
earning more credits. Their monetary system is simple having credits that represent
one unit. Each Credan can earn royalty credits by winning the game. The more wins a
Credan family has the more credits they have and are treated like royalty. It is more
valuable to be treated like royalty then monetary gains or credits. Each Credan shares
there credits equally among themselves. You really don’t need credits to survive.
The credits are used for pleasures and enjoyments, the little extras for
healthy living. The Sapian like to celebrate and enjoy life. Having
more credits, more celebrating. The Zeus Credan have the most Pyramista wins so have more credits and have lived
as royalty or rulers for more years. The Zeus are the
current ruling Credan and are the leaders in points to
win the next Pyramista. The Aphodite Credan is in a
close second place with the next in line with total
royalty credits. There is no monetary class for
having more credits. It is more of a status
symbol. Pleasures and enjoyments they pay with
their credits. The Hades Credans are the controllers
of wealth. They monitor and handle distribution
of all earned credits. The Aphodite Credan
are controllers of pleasures, and distribute the
certain desires that the Sapian want. The Dionysus
Credans are controllers of enjoyment that are events
or special occasions that the Sapians pay credits to
attend. Some of the pleasure are, mind altering stimulation
and sexual connections. Some of the enjoyments are attending
Pyramista in the Great Pyramid chamber, involvement in any
celebration and returning to Earth to
interact with the humans.
Vision 3
The Sapian
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